Showing posts with label Mudbox. Show all posts
Showing posts with label Mudbox. Show all posts
Kittys hair attempt
Published by Spider-Doo under Modelling, Mudbox, Textures, Z Brush on 02:01
Over the weekend I have had a go at creating hair for kitty. This was a process of taking a low ploy version from maya into Z brush to start sculpting and adding extra detail. Then from here take that mesh back into maya to extract only the hair and take that hair mesh into mudbox to paint. then back to maya finally.
These were previous attempts at creating hair few weeks ago.

For the low ploy mesh which I took into Z bursh I used the top version of kitty as it looked like original designs .
In Z brush I was using different tools to volumise the hair and add more detail.

Thess two pictures below were the first attempts at creating the hair for kittys. This was very hard to get the hair looking right. Some parts just look odd.

This is the second attempt, which I began to make the fringe longer and defined andmore detail.
Once I was quite happy with what I had done I started to texture this in mudbox adding a highlights and a bump map.
Hair colour map.
Hair bump map.
These were previous attempts at creating hair few weeks ago.

For the low ploy mesh which I took into Z bursh I used the top version of kitty as it looked like original designs .
In Z brush I was using different tools to volumise the hair and add more detail.
Thess two pictures below were the first attempts at creating the hair for kittys. This was very hard to get the hair looking right. Some parts just look odd.


This is the second attempt, which I began to make the fringe longer and defined andmore detail.
Once I was quite happy with what I had done I started to texture this in mudbox adding a highlights and a bump map.

Hair colour map.
Hair bump map.
kitty textures are done!
Published by Spider-Doo under Mudbox, Textures on 02:16
Over the last couple of days I have unwrapped kitty ready for texturing and now finished texture her now. Now I have a to make a start on her hair now. This is will be a process of taking it into zbrush, maya and mudbox to achieve the right look.

Face texture though its hard to see in these images.

Face texture .
Finger nails look good.
The zip was done with a bump map in Mudbox which I had to make my own stamp from photoshop.
Zip with a gray texture to make it look right, so it doesn't blend into the top.



Here the bump map for the jeans to add more detail.

Here are the boots more dirty then above as they look too new. Plus these look better !


Face texture though its hard to see in these images.


Face texture .

Finger nails look good.

The zip was done with a bump map in Mudbox which I had to make my own stamp from photoshop.
Zip with a gray texture to make it look right, so it doesn't blend into the top.


Here the bump map for the jeans to add more detail.


Here are the boots more dirty then above as they look too new. Plus these look better !

cans
Published by Spider-Doo under Modelling, Mudbox, Textures on 07:16
More junk to add to the clutter in the outside environment.

Final texture that I used
Final texture that I used



Final texture that I used

Final texture that I used

Fence
Published by Spider-Doo under Mudbox, Textures on 15:24
This is the texture that I have painted in Mudbox for the fence which I think looks quite nice!
Fence texture
Concrete post texture
Gate texture for the fence.
Screen shots
Fence texture

Concrete post texture

Gate texture for the fence.

Screen shots
Outside environment junk
Published by Spider-Doo under Modelling, Mudbox, Textures on 15:45
I started modelling some junk to fill part of exterior environment. I started modelling the objects in maya and took some into mudbox and texture

The rusty wheel texture.
Here is the tyre texture.

This is the end result put back into maya and composed.











I really pleased with how all of this has turned out, both modelling and texturing.

The rusty wheel texture.

Here is the tyre texture.


This is the end result put back into maya and composed.










I really pleased with how all of this has turned out, both modelling and texturing.





