Kittys hair attempt
Published by Spider-Doo under Modelling, Mudbox, Textures, Z Brush on 02:01
Over the weekend I have had a go at creating hair for kitty. This was a process of taking a low ploy version from maya into Z brush to start sculpting and adding extra detail. Then from here take that mesh back into maya to extract only the hair and take that hair mesh into mudbox to paint. then back to maya finally.
These were previous attempts at creating hair few weeks ago.
For the low ploy mesh which I took into Z bursh I used the top version of kitty as it looked like original designs .In Z brush I was using different tools to volumise the hair and add more detail.
Thess two pictures below were the first attempts at creating the hair for kittys. This was very hard to get the hair looking right. Some parts just look odd.
This is the second attempt, which I began to make the fringe longer and defined andmore detail.
Once I was quite happy with what I had done I started to texture this in mudbox adding a highlights and a bump map.
Hair colour map.
Hair bump map.
These were previous attempts at creating hair few weeks ago.
For the low ploy mesh which I took into Z bursh I used the top version of kitty as it looked like original designs .In Z brush I was using different tools to volumise the hair and add more detail.
Thess two pictures below were the first attempts at creating the hair for kittys. This was very hard to get the hair looking right. Some parts just look odd.
This is the second attempt, which I began to make the fringe longer and defined andmore detail.
Once I was quite happy with what I had done I started to texture this in mudbox adding a highlights and a bump map.
Hair colour map.
Hair bump map.
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