Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

Cave screenshots

Published by Spider-Doo under on 12:03
Here are some screen shots of the cave where you can see inside from the out side.

Forth cave
Third caveSecond cave
First cave

Some more screen shots of the cave in wireframe mode.

Test shots for kittys room

Published by Spider-Doo under , on 13:19
Now that I have everything in both of kittys scenes and pretty much in place, its just a matter of tweaking a few things too look the best it can be!

This is island scene.

This is more cardboardy textured cloud's and waves.


This is the rainbow scene.

kittys Boat cart

Published by Spider-Doo under , on 13:51
Here's is kitty's cartoon like boat that fits around her cart. The original concept was to have the boat fold out as she enters the room, but because of the time constraint on here scene this would have worked out.

These are some early shots of the boat in wire frame mode getting the concept and style of the boat right.


This is basically the boat finished with out any texture yet. I really like the style of her scenes in contrast to the rest of the animation.

Here's the texture maps for the boat.

Kittys hair

Published by Spider-Doo under , , on 08:41
This is the new and improved hair style after a few tweaks and decision from Anna this is what I have done. It looks alot better than the other style.
Glad thats done :P

The grass looking like grass :D

Published by Spider-Doo under , on 02:25
Here is a compilation of different shots at different stages when I was making the grass.
This is a simple texture that I made quick in photshop to define a path and where the grass should be.
This was a picture that I found on 3D total which I really liked which was created in maya. I used parts of this for reference.

Kittys hair attempt

Published by Spider-Doo under , , , on 02:01
Over the weekend I have had a go at creating hair for kitty. This was a process of taking a low ploy version from maya into Z brush to start sculpting and adding extra detail. Then from here take that mesh back into maya to extract only the hair and take that hair mesh into mudbox to paint. then back to maya finally.

These were previous attempts at creating hair few weeks ago.

For the low ploy mesh which I took into Z bursh I used the top version of kitty as it looked like original designs .In Z brush I was using different tools to volumise the hair and add more detail.

Thess two pictures below were the first attempts at creating the hair for kittys. This was very hard to get the hair looking right. Some parts just look odd.
This is the second attempt, which I began to make the fringe longer and defined andmore detail.
Once I was quite happy with what I had done I started to texture this in mudbox adding a highlights and a bump map.
Hair colour map.
Hair bump map.

kittys castle

Published by Spider-Doo under , on 16:01
This is the Castle for other scene where you see kitty going over the rainbow and this castle will be in back ground.

I am really happy with how this came out as didn't really have a drawing to work from, so I was taking ideas from different places, mainly the magic kingdom castle in Disney land to achieve what I have below. AS your only going to see this from the front view, the back looks unfinished and horrible but your never going to see this so would be a waste of time .


Time taken:
1day to model
1day to texture

Chest

Published by Spider-Doo under , on 15:55
Here is the finished model of the chest with gold coins :D


Coins for the chest

Published by Spider-Doo under , on 01:45
In the chest in kittys room there is going to be gold coins in the chest. For the texture of the coin I used Crazy bump for normal maps to display the detail instead of modelling loads of detail
Am sure Ive said this before but Crazy Bump is a really simple program to use but generates really good normal maps from pictures.

Here are some screen shots that I took for the coins

This was the texture that I made and used for the normal map.



Pack of Crisps

Published by Spider-Doo under , on 16:24
Texturing a pack of crisps seems easy right? Well I wanted to texture the inside as well as the outside on one plane. Other wise you would get the outside texture repeating on the inside, which I didn't want, as the inside is silver foil.

In the picture the graph network on the right allows you to have two textures to display on one plane depending on the normal facing to display which texture.


Final image with ambient occlusion and grimy textures.


cans

Published by Spider-Doo under , , on 07:16
More junk to add to the clutter in the outside environment.


Final texture that I used

Final texture that I used