Dynamic chain test
Published by Spider-Doo under Dynamics, Modelling, Test on 14:49
For the fence around the ride there is a gate which has a chain around it locking it together. I was looking into using Dynamic for the chain so as the character come thought the gate the chain will rattle as they go though. . This seems quite simple in theory but harder in practice.
The first part was getting the chain to interact with its self, so it can be linked together. The problem that I found out was this only worked well if each chain link was bout 8 polygons, it didn't like anything higher than this.
I founds another way of linking the chains together through bones and parenting each link to a joint and trying it that way. The only problem with this was that is didn't really move link a chain.
The chain seems the move about unnecessary and doesn't look rite
It kinda works on this one, but its only a low polygon chain :(
Here is one where the links are parented together but doesn't really move like a chain. Though it gives the sense of chain like movement.
The next thing I will try is using cluster with a curve to make the chain links move. This will have to be animated by hand though as the gate opens. This could be the best way of doing this.
Just have to wait and find out.....
The first part was getting the chain to interact with its self, so it can be linked together. The problem that I found out was this only worked well if each chain link was bout 8 polygons, it didn't like anything higher than this.
I founds another way of linking the chains together through bones and parenting each link to a joint and trying it that way. The only problem with this was that is didn't really move link a chain.
The chain seems the move about unnecessary and doesn't look rite
It kinda works on this one, but its only a low polygon chain :(
Here is one where the links are parented together but doesn't really move like a chain. Though it gives the sense of chain like movement.
The next thing I will try is using cluster with a curve to make the chain links move. This will have to be animated by hand though as the gate opens. This could be the best way of doing this.
Just have to wait and find out.....
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